Kurt NoeGameDevHQ — Day 32 — NovaStar Dev Diary: Abstract Classes and Picking up where we left offAloha!Dec 22, 2020Dec 22, 2020
Kurt NoeGameDevHQ — Day 23 — NovaStar Dev Diary: It’s All Coming TogetherAloha!Dec 8, 2020Dec 8, 2020
Kurt NoeGameDevHQ — Day 22 — NovaStar Dev Diary: Putting the Weapon System TogetherAloha!Dec 5, 2020Dec 5, 2020
Kurt NoeGameDevHQ — Day 18 — Enemy Movement Patterns and Negative PickupsAloha!Dec 1, 2020Dec 1, 2020